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Pod Panik
United Allegiance of Undesirables
36
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Posted - 2015.05.11 20:04:51 -
[1] - Quote
Hello fellow Podmens!
I started playing EvE a couple months ago and I can now pilot a Battleship. I am not great at it (look like a fat kid on a bike) but still, I can take my Rattlesnake through L4 missions no problem (I can just imagine how devastating that ship must be at the hand of an experienced pilot...outch!). To make a long story short, as I can solo L4 in a reasonable amount of time, I now have my ISK making machine working. Of course I could always be much better at it, but I must say that I am satisfied with my effectiveness for now. It is therefore time to look at the future...
Looking around I realize that piloting a T2 ship is a very serious commitment and you need to start working on it Months in advance. So I am now in the process of deciding towards which type of T2 ships I want to aim my training time at. At first I was considering the Marauders, but really they would only provide a marginal boost at running L4 missions. So all this time just to be a little better at what I can already do seems to be a little waste. I am therefore looking at a T2 ship that would allow me to experiment with other aspects of the game.
So, I am looking at the different types of T2. They are all pretty self-explanatory except for the Command Ship, which I am not too sure what to make of. I understand that Command Ships are the Fleet Buffers but...
1) Can a Command Ship benefit from its own Warfare Link modules?
2) How effective/essentials are the bonuses provided by a Command ship to a Fleet?
3) Can Command Ship be useful in smaller gang (2 to 5 pilots max)?
4) Are Command Ship useful in PVE?
5) How effective are Command Ship at soloing normal Missions (L3 and L4)? Are they comparable to T1 Battleship and/or Pirates ships (ex: my Rattlesnake)
6) Can you use Command Ships to undertake other activities such as Combat Site Exploration and WH space adventuring?
7) How much in demand are Command Ship Pilots?
8) What is your favorite Command Ship and Why? (I know its personal but its just to give me a sense of why people pilot them)
9) And the big one...how much fun are those Command Ship to pilot? Especially compared to other types of T2 ships...
As always, many thanks for sharing the wisdom!!!
Pod |

Pod Panik
United Allegiance of Undesirables
36
|
Posted - 2015.05.12 11:24:45 -
[2] - Quote
Hey! Many thanks for thise replies...
So its pretty clear that, given the current situation, Command Ships are really an alt business.
I thought they were live action buffers like we see in many other games But they seem more like passive buffers That stay behind and "enjoy" the action from the chat.
I'll skip my turn. Given my young age i am probably better to set my mid-term goal for something more useful such HACs...
...up until ccp change their game play and make them more active (must be in the action, must manage targets of buffs and penalties, etc)
POD |

Pod Panik
United Allegiance of Undesirables
38
|
Posted - 2015.05.26 11:21:13 -
[3] - Quote
The more I read about CS and the more I realize that until they force them to be "active" during fights (force targetting to apply bonuses and such) CS will remain an "ALT" business.
Why risk the ship when you can simply have a non active account sitting in one far away (in same sector) from combat in a safe spot...?
So i will not waste my active time on such a ship. Better of training for T3 or T2 cruisers.
Pod |

Pod Panik
United Allegiance of Undesirables
38
|
Posted - 2015.05.27 14:09:03 -
[4] - Quote
Lanark Gray wrote:[quote=Pod Panik]
Why wouldn't you bring along a ship, that besides it's great command bonuses, adds BC dps and BS+ tank (or BS dps and BC+ tank) along in a gang of 2-5 players (as you asked about)? It's a great addition for small gangs - and not much more expensive than a T2 cruiser.
Finally I hope you have some experience of shooting other folk before going out in any t2/t3 ship.
Well my point is that, with how things work at the moment, your can simply have an inactive alt in a CS somewhere in the zone and you get all the bonuses. No need to actually be in the action piloting the ship.
So why would you risk a high value ship in skirmish combat when you can leave it behind and still get all the bonuses?
No questions that the bonuses are interesting...but I think there are no questions that you don't require an active pilot to get them.
I always loved buffers in every MMORPG I played. I hope they fix the CS soon,,,to make them playable |

Pod Panik
United Allegiance of Undesirables
38
|
Posted - 2015.05.27 15:07:46 -
[5] - Quote
Hey Lanark!
BTW, thanks for the answers/comments.
So you are 100% right. I have NO pvp experience other then trying to go through low-sec and being blown to pieces. I am not yet confident in my capacities as an EVE PILOT and I want to learn more of the game to actually get into that very fascinating aspect of EVE. In other MMO, I used to be a full PVPer and I absolutely loved it. However, the stakes are a little higher in Eve (which is an absolute good thing) as you actually lose multiple million ISK every time you get beaten. Therefore, I think I will feel more comfortable doing some PVP when: 1) I understand what I am doing; and 2) I have a decent ISK stack to pay for that hobby.
But thanks to Donnachadh, who took me under his wing, I am learning this game at an accelerated rate and I should get ready to try up PVP in the near future.
This said, in all the MMO I played (started with Everquest back in the days...) I always loved to have a support role, Either as a healer or a buffer. I always preferred to help other human beings accomplish their goals then shooting at pixel and admiring my DPS numbers. Anyway, just a personal choice. In EVE, those tasks/functions translate to logistics and Command ship (unless i am missing something). So those would be my natural focus...
Given my young age in EVE (4 months old), my skill set is quite low. So, if I am to go one of those route (logistics or CS), I would rather pick one type of ship that would also allow me to do other things in the game.
Looking at the stats of Command Ships, I loved the fact that, in a group they would be VERY useful to help everyone else with their buffs, DPS and tank. Outside of a group, they could probably solo L4 missions or run exploration sites in high sec (not risking that ship in low/null!!!). On paper...they are very interesting.
However, I then realized that because you don't actually need to be part of the fight to offer your bonuses to the rest of the group, most people simply get an ALT and leave the CS cloaked somewhere in the system.
Also, T3 ships seem to be able to provide similar bonuses (is that really so?).
Anyway, it simply busted my bubble that CS would be a great type of ship to orient my training. I am talking here about investing the next 3 months of training to be able to pilot one of those. And from what I read, I would just be filling a a role that is normally undertaken by an AFK pilot.
Not very interesting...
...unless I am missing something fundamental.
Pod |

Pod Panik
United Allegiance of Undesirables
38
|
Posted - 2015.05.27 16:54:24 -
[6] - Quote
Interesting...
So the T3 Strategic Cruisers, with the right sub-systems, can actually fill the CS role...and so much more.
T3 are expensive but seem so adaptable.
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Pod Panik
United Allegiance of Undesirables
38
|
Posted - 2015.05.30 18:19:10 -
[7] - Quote
Reading about Incursions lately...
Would Command Ship be perfect candidate for such PVE events?
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